This backgammon games
glossary is
divided into 3 parts and is dedicated to passionate players around the
world. The introduction and learning games section is followed by over
200 backgammon games terms.

Backgammon Games Glossary introduction includes a backgammon layout
graphic and a
learning games section for new players.
Additionally, gamerisms believes that backgammon games should be
categorized as strategy games.
Backgammon learning games
section:
Backgammon
is a two-player game, the object of which is to be the first player to
move all of your checkers into the opponent's home board and then off
the table. It is played on a board consisting of 24 narrow
triangles=points, which alternate in color and are grouped into two,
each having twelve triangles.
The halves are formed by the two
opposing sides of the board, with a vertical band down the middle
called the ‘bar,’ where the checkers are placed when hit.
Backgammon Games
Glossary: Points
The
points in backgammon are numbered from one to 24, with checkers always
moving from high to low numbers. As the players move their checkers in
opposite directions during backgammon, the one point for one player
will be the 24 point for the other.
Each player has 15
checkers and these begin the game with two positioned on the 24 point,
five on the 13 point, three on the eight point, and five on the six
point in their home board.
A pair of dice determines the
number of moves available to the players, and a doubling cube with
numbers 2, 4, 8, 16, 32, and 64 on its six sides is used to keep track
of the stakes currently in play. Two timers govern the game
of
backgammon.
This learning games section is followed by the first part of the games
glossary.
Backgammon Games
Glossary: A-C
Backgammon
Games Glossary: A
- Accept a
Double: the stakes for the game have just been
doubled as requested by an opponent.
- Ace Point:
the first or 1 point on the board, the closest
point to bear off.
- Ace-point
Game or Guff: occurs when a player has 2+ checkers
anchored on his/her
challenger's ace-point. Player then attempts to hit thereby preventing
the challenger from doing so.
- Acey-deucey:
jargon for a dice roll of 1-2.
- Acting
Captain: occurs during chouette when a substitute
captain represents the team against the box.
- Action Play:
term for a tactic used to initiate an exchange
of hits.
- Active
Builder: jargon for a free builder that is in
position to get a point.
- Advanced
Anchor: a made point that is positioned on your opponent's
4 point, 5
point or 6 point. See also, anchor and deep anchor.
- Ahead in the
count/Ahead in the race: occurs when a player
has a lower pip count than the challenger.
- Air Ball:
backgammon games glossary term for a roll that
gives no advantage.
- Anchor:
a made point on your opponent's home board. Each player begins the game
with an anchor (two checkers) on their 24 point, which is their
opponent's 1 point. See also, advanced anchor and deep anchor.
- Around the
Corner: occurs when 1+checker(s) moves from the
challenger's outer board to the player's outer board.
- Asset:
term for an item that increases the value of a
position.
- Automatic
Doubles: this rule states that if both players get the
same number on
the first roll of the dice, then a double is called.
Backgammon Games
Glossary: B
- Backgame:
tactic used when a player has 2+ points in the challenger's home board.
Objective is to get points in the player's home board and wait it out
until the challenger has to open up his/her backboard at which time, it
is the player's chance to strike.
- Bar Point:
term for the 7-point.
- Bar:
the dividing line down the middle of a backgammon set
where checkers that have been hit sit until they re-enter the game.
- Bear In:
the stage of the game when a player moves his men
into his home board.
- Bear
Off: stage of the game when a player has all his men on
his home board,
and is in the process of moving them off the board altogether.
- Beaver/Binache:
when one player doubles, and his
opponent immediately redoubles.
- Behind in the
count or Behind in the race: occurs when a
player has a higher pip count than the challenger.
- Big Play:
tactic to take the big move rather than the safe
move.
- Blitz: a style of play
in which a player hits his
opponent repeatedly
in
his own home board in an effort to keep him on the bar and close him
out.
- Block:
backgammon games glossary reference to point held by
2+ checkers with the intent of blocking a challenger's movement.
- Blockade:
jargon for a series of blocks put into place to curtail the escape of
the other side's runners. The best blockade is a prime.
- Blocking Game:
refers to a game tactic that involves
building a powerful blockade.
- Book a
Checker: term for covering a blot.
- Blot:
a single checker on a point. This is a vulnerable
position.
- Box:
jargon for the single player in chouette.
- Boxcars/Boxes:
term for a dice roll of 6-6.
- Break Contact:
strategy to go forward past a challenger's
checkers in order to close the opportunity of any hitting or blocking.
- Break a
Prime: lingo for 1 or more points in a prime.
- Break the
Board: occurs when established points in your
home board are surrendered.
- Broken Prime:
term for almost completed prime with the
exception of a gap.
- Build One's
Board: movement to make points in your home
board.
- Bump:
backgammon games glossary jargon for the action of
hitting a checker.
- Bump and Pass:
refers to a 2-step action, hit a checker and
move on to anchor with the same game piece.
- Button Up:
term refers to covering a blot and avoiding a
hit.
Backgammon Games
Glossary: C
- Captain:
refers to the team player who plays against the
box in the game of chouette.
- Cash:
term for making the offer of a double when a player
is assured that his/her challenger will refuse the offer.
- Centered Cube:
refers to the center bar position of the
doubling cube before a player makes the offer of a double.
- Checker:
also known as stones, men, counters or pieces; this term refers to each
player's markers while playing the game and rolling the dice.
- Chouette:
version that involves at least 3 players where 1
backgammon player goes up against a playing group led by a captain.
- Clean Play:
jargon for a legal move.
- Close Out:
refers to making your board or to close out a
challenger by closing all the points in your home board.
- Closed
Board: when a player has made all the points on his inner
board, his
opponent will be unable to re-enter any checker he may have on the bar
into the game until an open point becomes available again.
- Closed Point:
jargon for point containing 2+ checkers.
- Cocked Dice:
jargon for dice that do not lie flat when
rolled and must be rolled again.
- Combination/Indirect
Shot: occurs when 2 dice numbers are applied together to
create a roll
larger than 1 die. Example of 6+3= 9 pips for one checker.
- Come In:
backgammon games glossary term for action of
re-entering from the bar.
- Comeback Shot:
jargon for a dice roll that allows a checker
on the bar to hit a blot.
- Comfort
Station: term for the mid-point.
- Communication:
movement of positioning checkers within 6
pips of each another to create mutual support.
- Consolidate:
term for grouping checkers, thereby reducing
the number of blots.
- Contact Game:
term for a scenario where 1 player may hit or
block the challenger.
- Count:
refers to number of remaining moves required to
clear the board or pip count.
- Cover:
to shield a blot with a second checker,
ensuring it is made.
- Cramped:
jargon for a player in a tight position of
decreased movement.
- Crawford
Rule: used only in match play, when a player reaches a
score in which
he is only one point away from winning the match, his opponent is not
allowed to double in the next game.
- Crew:
refers to team players and captain playing against a
single player or box in a game of chouette.
- Crossover:
term for movement of a piece. Example, from
outer to home board.
- Crunch:
jargon for player's position whereby a prime must
be broken up as it is the only play available.
- Cube:
backgammon games glossary term for the doubling cube.
- Cube Decision:
it's decision time. Do you offer a double or
refuse/accept?
- Cube Equity:
term of reference to money wagered using the
doubling cube.
- Cube
Ownership: rules of the game determine that a player can
double only
when in possession of the cube and if it's their turn. Procedure is to
make the offer before throwing and if accepted by an opponent, the cube
is then placed on their side of the board.
- Current Stake:
calculated as the original stake x value of
the doubling cube.
Backgammon
Games Glossary and learning games is followed by terms D - K
Backgammon
Part 3
OR
Skill
gamerisms Intro
OR
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