Rummy Terms at gamerisms



Rummy Terms, part 2 for rummy, gin rummy, canasta skill games includes the unique terms of Deadwood, Fill, Floating, Go Gin and Going to the Wall. 

Rummy Terms: D
  • Dead Cards: describes cards that are not available to players because theyrummy terms, gin, oklahoma and canasta have either been melded or placed into the discard pile of cards.
  • Deadwood: used to describe any cards that are unmatched within one's hand. Can you say worthless?
  • Deal and Dealer: the dealer performs delivery of cards to each player for each hand.
  • Deck: pack of 52 cards used for playing, not counting Jokers.
  • Discard: for Rummy, in order to minimize a hand to a total of 10 cards, a single card is placed on top of the discard pile face up.  Once this is done, this ends the player's turn.
  • Double Rummy Version: deck for this rummy version utilizes 106 cards where two of the four jokers are removed from the deck.
  • Draw: the opposite of discard, and is the act of taking a card from the deck.
Rummy Terms: E - F
  • Exposed Card: refers to dropped or cards held in such a way that a player’s partner can view it. An illegal move.
  • Face Card: refers to King, Queen, or Jack and is usually valued at 10 points each.
  • Fill: term identifies the moment when a player purposely draws a card from a stock or pile in order to make a specific combination become a matched set.
  • Floating: jargon for a player who is not required to discard. Also, if a player’s last card cannot be melded, this card remains a floater until another card is discarded.
  • Foot: jargon for lower portion of the stock that is often separated for ease of handling.
  • Forcing:  describes the moment when a player intentionally discards a card that the alternative player must then pick up.
Rummy Terms: G - H
  • Gin: the term gin literally means ten melded cards. 
  • Gin Rummy: skill game where the player attempts to make a series of sets/runs to eliminate any deadwood in his or her hand.  The player with the most points wins.
  • Go Down: refers to the moment when a player puts all of his or her cards on the table face up. Do I hear a Yeeeesssss?
  • Go Gin or Go Rummy: defines the moment when a player puts down his or her gin hand.
  • Go Out:  rummy terms that defines the moment when a player gets rid of his or her last remaining card.
  • Going to the Wall: defines the moment when two or more hands results in a tie.
  • Head: opposite of foot, refers to upper portion of the stock.
  • House Rules: as determined beforehand by the players and usually differ from official rules. Friendly ‘kitchen table’ games and small gatherings tend to allow for less formal rules as agreed by the participants.
Rummy Terms: I - K
  • Illegal Hand: occurs when a player has more than a total of 10 cards or lessgaming gecko, rummy terms than a total of 10 cards.
  • Initial Meld: for Canasta and Contract Rummy, this is the first meld made in a deal by a player or a side.
  • Kalooki, Kaluki or Kalookie: Rummy versions that combine the use of wild cards specifically Jokers.
  • Knock Rummy or Poker Rum: an ace is one point, face cards are 10 points apiece and other numbered cards are counted according to their pip value.The scoring is slightly different that regular rummy in that the player with the lowest points is the winner. He/she wins points worth total difference in points of other players. If a player goes rummy, he wins another 25 points. Knocking must be done very carefully within this game. The first player has to draw from the stockpile or take the up card and then discard to keep the total count even. However, one cannot form melds or lay off cards on other melds. One may end the hand by knocking before they can discard and then the knocker displays his melds and unmatched cards. Others follow and the hand ends.
  • Knock: used to define the moment when a player announces that the hand is over just before showing their cards accompanied by one big, winning grin.
Rummy Terms: L - N
  • Laying off: adding a card to a previously formed meld.
  • Matched Card: one part of a matched set.
  • Matched Set:  consists of a total of three or more cards that have been melded together.
  • Meld:  is considered to be three plus cards which possess the same suit, rank or that are in a sequence. Example: trio of 10’s or KQJ, all same suit. Also see Run.
  • Natural Card: card that is not considered a wild card for the rummy game.
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This is part 2 of 3 for the Rummy Glossary.
Links for all Rummy info are:
Rummy Intro and A-C
Part 2: D-N
Part 3: O-Z
OR
Play Rummy Quiz

Part 3 Preview
Target: a predetermined number of points or hands before a game that will end the game when the target is reached. Also known as target rounds or target score.
Top Card: refers to a card that is face down on the top of the stockpile.
Trey: refers to 3 cards of the same rank. Example AAA of spades, clubs and hearts.
Triplet: same as Trey, Three, Thrice or 'insert another T3 term'.
Turn Up/Upcard: the topmost card of the discard pile after a deal.

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