Rummy Terms at gamerisms
Rummy
Terms, part 2 for rummy, gin rummy, canasta skill games includes the
unique terms of Deadwood, Fill, Floating, Go Gin and Going to the
Wall.
Rummy Terms: D
- Dead Cards:
describes cards that are not available to
players because they
have either been melded or placed into the discard pile of cards.
- Deadwood:
used to describe any cards that are unmatched
within one's hand. Can you say worthless?
- Deal and
Dealer: the dealer performs delivery of cards to
each player for each hand.
- Deck:
pack of 52 cards used for playing, not counting
Jokers.
- Discard:
for Rummy, in order to minimize a hand to a total of 10 cards, a single
card is placed on top of the discard pile face up. Once this
is
done, this ends the player's turn.
- Double Rummy
Version: deck for this rummy version utilizes
106 cards where two of the four jokers are removed from the deck.
- Draw:
the opposite of discard, and is the act of taking a
card from the deck.
Rummy Terms: E - F
- Exposed Card:
refers to dropped or cards held in such a way
that a player’s partner can view it. An illegal move.
- Face Card:
refers to King, Queen, or Jack and is usually
valued at 10 points each.
- Fill:
term identifies the moment when a player purposely draws a card from a
stock or pile in order to make a specific combination become a matched
set.
- Floating:
jargon for a player who is not required to
discard. Also, if a player’s last card cannot be melded, this card
remains a floater until another card is discarded.
- Foot:
jargon for lower portion of the stock that is often
separated for ease of handling.
- Forcing:
describes the moment when a player
intentionally discards a card that the alternative player must then
pick up.
Rummy Terms: G - H
- Gin:
the term gin literally means ten melded
cards.
- Gin
Rummy: skill game where the player attempts to make a
series of
sets/runs to eliminate any deadwood in his or her hand. The
player with the most points wins.
- Go Down:
refers to the moment when a player puts all of his
or her cards on the table face up. Do I hear a Yeeeesssss?
- Go Gin or Go
Rummy: defines the moment when a player puts
down his or her gin hand.
- Go
Out: rummy terms that defines the moment when a
player gets rid
of his or her last remaining card.
- Going to the
Wall: defines the moment when two or more
hands results in a tie.
- Head:
opposite of foot, refers to upper portion of the
stock.
- House
Rules: as determined beforehand by the players and usually
differ from
official rules. Friendly ‘kitchen table’ games and small gatherings
tend to allow for less formal rules as agreed by the participants.
Rummy Terms: I - K
- Illegal Hand:
occurs when a player has more than a total of
10 cards or less
than a total of 10 cards.
- Initial Meld:
for Canasta and Contract Rummy, this is the
first meld made in a deal by a player or a side.
- Kalooki,
Kaluki or Kalookie: Rummy versions that combine
the use of wild cards specifically Jokers.
- Knock
Rummy or Poker Rum: an ace is one point, face cards are 10
points
apiece and other numbered cards are counted according to their pip
value.The scoring is slightly different that regular rummy in that the
player with the lowest points is the winner. He/she wins points worth
total difference in points of other players. If a player goes rummy, he
wins another 25 points. Knocking must be done very carefully within
this game. The first player has to draw from the stockpile or take the
up card and then discard to keep the total count even. However, one
cannot form melds or lay off cards on other melds. One may end the hand
by knocking before they can discard and then the knocker displays his
melds and unmatched cards. Others follow and the hand ends.
- Knock: used to define
the moment when a player announces that
the hand is over
just before showing their cards accompanied by one big, winning grin.
Rummy Terms: L - N
- Laying off:
adding a card to a previously formed meld.
- Matched Card:
one part of a matched set.
- Matched Set:
consists of a total of three or more
cards that have been melded together.
- Meld:
is considered to be three plus cards which possess the same suit, rank
or that are in a sequence. Example: trio of 10’s or KQJ, all same suit.
Also see Run.
- Natural Card:
card that is not considered a wild card for
the rummy game.
Rummy
Terms is followed by terms O-Z
OR
Skill
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