Dice Games Rules Scoring & Tips are
described at gamerisms for a list of 10
popular dice games played worldwide.
Poker Dice and Yahtzee are at the top of this skill games list followed
by Boggle, Bunco, Farkel, Kismet, Stack and Shut the Box.
Sic Bo and Craps
likely the most recognized true gambling games
complete the list of 10.
Dice Games rules, scoring and playing tips are described for all these
unique skill games
in our exclusive glossary format.
Another common feature of dice games is that the enjoyment and
excitement of play is shared by passionate gamers worldwide and
deserves a spot at gamerisms skill games section.
Let's begin with the familiar game of Poker Dice, available online and
1) Dice Games Rules: Poker Dice
Poker Dice is one of the most famous dice skill games. Dice used in the
game is a six-sided cube displaying cards instead of numbers. Each of
the six sides represent Ace, King, Queen, Jack, Ten and Nine used to
form a Poker hand in order of rank.
In order to win the game, a player has to roll the best poker hand
After ante, each player then rolls five dice in turn and plays for the
best combination with maximum points in different rows.
Each player takes three rolls of the dice and can save any one dice
from the previous roll. Once a dice has been placed aside, it cannot be
rolled again for that player’s turn. At the end, the player who gets
the maximum points wins the game.
The game begins with no score for all the players. At the start of the
game, the dice is rolled and the player decides which row has the best
Dice Games Rules: Poker Dice Scoring
To understand how points are distributed, there is an explanation of 13
rows in a table and their descriptions below to show the scores and the
method of calculation.
Ones=Sum of all 1’s in a row.
Twos=Sum of all 2’s in a row.
Threes=Sum of all 3’s in a row.
Fours=Sum of all 4’s in a row.
Fives=Sum of all 5’s in a row.
Sixes=Sum of all 6’s in a row.
3 dice of one kind=3 or more dice of the same number. Sum of all dice
with same number
4 dice of one kind=4 or more dice of the same number. Sum of all dice
with same number
Full House=3 dice with same number + 2 dice with same number. Condition
is both numbers must be different for 25 points
Small straight=straight of 4 or more identical dice example
Large straight=straight of all dice=40 points
5 of a kind=all dice with same number=50 points
Chance=any dice combination can be used=a sum of all the dice.
The scoring and points table above is applicable only if the dice
combination fulfills the row conditions mentioned. If the condition
does not match, the player receives no points.
Dice Games Rules: Poker Dice Playing Tips
If a player is not satisfied with the combination on a roll, he/she is
allowed to select one or more dice and attempt another roll with the
This game strategy is allowed to be used a maximum of 2 times then the
player must choose the resulting combination without making any changes
2) Dice Games Rules: Yahtzee
Yahtzee was created by Milton Bradley in 1973 and later purchased by
Along with the classic version comprised of die and scorecards, Yahtzee
products have evolved to include a dice holder, dice tray, travel
edition, key chain and a popular slot machine.
This recognizable brand of dice games is played with five die that are
rolled at once. The rolled combinations determine the points scored by
The object of Yahtzee is to score a maximum of 375 points on a single
Players roll the dice three times and select the best combination to
receive maximum points. The game ends after 13 rounds and scores are
tallied to determine a winner.
The scores of all rounds are entered in a score sheet or a scorecard.
All 13 dice patterns are published along with an empty box where the
score for each round is entered.
Dice Games Rules: Yahtzee Scoring
The maximum of 375 points that can be achieved by scoring 5 aces along
with other combinations to a max of Yahtzee which is a 50 pointer. The
lowest possible score is 5 with a roll displaying five 1’s.
The probability of a Yahtzee for any three rolls would be approximately
once (1) in 22 attempts. And the probability of it on the first roll of
any turn is high at 1 in 1296 attempts.
Thus, a player's choices after their roll by saving or tossing dice
combinations rolled is critical and the reason Yahtzee dice games are
considered skill games.
Yahtzee has been described as a tactical, strategy and a mind game,
however the global appeal of the game beats everything else.
3) Dice Games Rules: Boggle
This classic game available online and off consists of 16 dice cubes
marked with a different letter of the alphabet on each of the 6 sides
of an individual dice.
Scoring is determined by the number of words consisting of 3 letters or
more that are formed after a player's roll.
Words can be formed by joining letters up, down, side-to-side and
diagonally. The longer and more unusual the words the higher your
4) Dice Games Rules: Bunco
Bunco has a long history and an excitement appeal that has endured for
this fast-paced game. Played by a group of 4-12 players, the game
consists of 6 rounds
with a target number of 1 to 6 for each round. Players who roll the
designated target number score a BUNCO!
For example, rolling three 4's in Round 4 or three 6's in Round 6 is a
Bunco. The player must call out "Bunco" to receive 21 points on the
Otherwise, rolling three of a kind other than the target number of the
round scores 5 points. For example, rolling three 6's in Round 4 is
worth 5 points.
is a full turn of the target numbers rolled. Each set is
broken down into 6 rounds.
Bunco is divided into 4 sets. 1 Set equals 6 rounds.
in the event of a tie, a Roll-Off is one complete
turn around the table.
The team/player with the most points after the Roll-Off is the winner.
5) Dice Games Rules: Kismet
Luck meets skill with the tri-colored dice game of Kismet. The game is
played with 5 tri-colored dice and scoring is determined by color and
number combinations rolled.
Players roll any or all dice one, two or three times looking for dice
combinations formed according to a designated scoring category. Players
fill 15 scoring boxes
and add bonuses for their total game score. The player with the highest
total score wins the game. If Yahtzee is a favorite of yours, you are
likely to enjoy the game of Kismet also.
6) Dice Games Rules: Farkel
Farkel combines poker, skill and risk to create a high-scoring dice
Players roll six dice with the goal of scoring points for combinations
of 4-of- a-kind, a straight, flush, etc. You continue the roll until a
combination appears with no scoring combinations known as a Farkel at
which time you lose all points gained in that turn. The risk comes into
play when after each toss the dice, you are faced with the 'take the
points or gamble for more' question. The first player to score over
10,000 points wins.
7) Dice Games Rules: Shut the Box
Shut the Box is played with a unique set of hinged tiles numbered 1 to
as high as 12 along with the required dice set.
Also called Tric-Trac, Canoga or Batten Down the Hatches, the road to a
win for this game is to 'Shut the Box' before your fellow challengers.
Each player rolls the dice and lays down any combination of tiles that
match the roll.
Thus, if your roll is a 7, you can either flip up the 7 tile, or the 5
and the 2, or the 4, 2, and 1 tiles. In the event that every tile
higher than 6 is covered, the player has the choice of rolling one or
two dice. Your roll continues until no match can be made on the
remaining tiles at which time, your score is recorded. All the tiles
are flipped up, and the turn passes to the next player. After each
player has played, the game is over, and the low score wins. Any player
who flips or lays down all the tiles has "Shut the Box".
8) Dice Games Rules: Stack
This skill game merges strategy, defense, stacking dice along with a
pile of colored dice to create rolling good times. The winner is
determined by the highest number of points.
Each player has 14 dice of one color in play. Each stack set of 56 dice
is divided into 4 colors: red, yellow, blue and white or black, purple,
green, and pink and 1 Stack Sack (say that 3 times).
Once the dice is rolled by each player and the first challenger to play
is determined, a clockwise rotation ensues. The first player then
stacks their opponent's cubes with the same number. Example: 5 on top
of 5 facing up, etc. Once stacked, the cubes cannot be moved or
relocated. A player cannot stack directly on top of their own cube,
however is allowed two of their color dice in a stack.
Once a fourth cube is stacked, that pile is captured it and taken out
of play while the points are credited to the player who placed the last
or fourth cube on the stack.
Instead of stacking, dice can be selected and rolled for a higher
number, however that roll must be used or that turn is over.
When a player is about to stack his/her last die, the other players are
This player about to stack the last die and the opponent who received
this stack are then out of the round and the remaining players are
given one last turn.
Afterwards, the round ends and scores are tallied. Each stack of two or
more dice belongs to the player whose color is on top.
Dice Games Rules: Stack Scoring:
All dice/cubes are
face value except for the 1 that
has a value of 10.
Dice Games Rules: Stack Penalties
a) if a player rolls a die and knocks a stack over, he/she loses a turn
and must roll a die and subtract the amount from their score. If that
stack cannot be rebuilt, the player loses an additional 10 points.
b) if a player picks up an opponent's colored die by mistake she or he
loses a turn. If a player accidentally rolls the opponent's die, the
opponent has the option to keep the new number or return it the
c) If a player goes out of turn, he or she loses a turn.
9) Dice Games Rules: Sic Bo
The modern version of this skill game is played with three dice and a
cage shaker, played on a table with pictures displaying the 50 possible
bets and their corresponding payouts.
Sic Bo means dice pair but there is an element of intrigue here in the
form of the third die. This skill game with a long history has evolved
into a game of worldwide interest and is offered at many online casinos
The goal of the game is to bet on the possible results or a combination
of results based on the three dice. Players bet their chips on any of
these pictures on the table. The dealer then shakes the dice in the
basket and rolls them out. If a winning combination is hit, the picture
square lights up and the player is paid accordingly.
The odds and accordingly the house edge are calculated based on the
complexity of the prediction or bet.
Bet=Total score will be between 11-17 inclusive.
Exception is a triple.
Probability of Occurrence=48.61%. Odds=1 to 1 and House Edge=2.78%
Thus, if a player places his/her bet on the sum total of the result
being between the numbers 11 and 17, this example considers all
possible combinations of numbers on the three dice. Adding up to these
digits turns out to be almost 50%, thus, the odds are 1:1 or hit or
Dice Games Rules: Sic Bo Betting
Bets can be placed on the result of a single die with low odds of 1:1
Even scores=even sum
Odd scores=odd sum
Specific doubles or two of a kind=the given number showing up on 2 dice
with the exception of triplets
Any triples=all dice turn up with the same number
Specific sum totals dice combinations=any two given numbers
Four number combinations
Three single number combinations
Single number combinations
The odds fluctuate between 1:1, 1:1, 10:1, 30:1, 60:1 to 6:1, 6:1, 7:1,
30:1 and 50:1 respectively.
The odds listed here might not be the same in every casino as
individual casinos set their own house edge based on the skill level of
This list concludes with by far the most popular and recognized of the
dice games, craps.
10) Dice Games Rules: Craps
This list would not be complete without the mention of craps—the global
game of dice
covered extensively at gamerisms.
There is a 3-part glossary and a quiz plus an article
about the language of craps
at the site. The rules of the game are described below along with links
to more craps info.
Dice Games Rules: Craps
Let's run through the numbers=2, 3, 12 are craps-losers. 7 and 11
are ‘natural’ winners.
Craps Point Numbers are 4, 5, 6, 8, 9 & 10 and these points must be
repeated before a 7 is rolled.
When a craps player is handed the dice to shoot, the first roll is
called a ‘come-out’ and a 7 or 11 immediately wins. Whereas the
2, 3, or 12 immediately loses.
If the shooter throws any of the other numbers: 4, 5, 6, 8, 9 or 10,
the craps shooter continues to throw until either that same point
number is rolled again, in which case it is a winner or until a 7 is
rolled, in which case the shooter loses. Any other number has no
significance to the pass-line wager.
This explains why the 7 sometimes wins and sometimes loses. If it
is thrown on the first roll, it wins. If it is thrown when the
player tries to repeat his first-roll number, it loses and is called a
Dice Games Rules
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