Backgammon Strategy Games Terms Part 3

Backgammon Strategy Games Terms, part 3 completes the backgammon glossary. Backgammon players, veteran and new players alike, will likely agree that this game should be categorized as one of the strategy games.

Backgammon Strategy  Games Terms: M

  • Made Point: a point with 2 or more men on it, which ensures that it can't bebackgammon strategy games terms hit.
  • Men: the backgammon pieces or checkers, also known as stones.
  • Mid-point: the 13 point.
  • Mixed Roll: term for a roll of the dice that displays 2 different numbers, example is 3-4.
  • Mix Up/Blot Hitting Contest: term for a game within a game where both players go up against their blots to score an advantage point on the board.
  • Move: refers to moving pieces forward by a dice roll, bearing off or entering from the bar.
  • Move Around the Corner or Move Down: term for moving from a challenger's outer board to player's outer board thereby crossing the mid-point. 
  • Move In: 2 steps here, either moving from the bar to challenger's home board or movement from a player's outer to home board.
  • Move Off: term for bear off.
  • Move Out: motion that involves the opponent's home board to his/her outer board.
  • Move Up: term for moving forward within the challenger's home board.
Backgammon Strategy Games Terms: O
  • On the Bar: jargon for a piece that is hit and awaits re-entry to the game.
  • Open Point: refers to area of the board that does not have 2 or more opponent's checkers.
  • Outer Board: this is the place that dice are rolled and points 7 to 12 for any player.
  • Outer Table: part of the table closest to the player and that is next to his home board. Numbered 7-12, it is also called the outer board.
  • Outfield: referred to as the outer board and points 9, 10 and 11.
  • Outside Prime: term for a series of blocked points usually on the outer board area.
  • Own the Cube: that doubling cube is yours once you accept your opponent's offer.
  • Owning a Point: when you line up 2+ checkers on a point, you have denied your opponent that position.
Backgammon Strategy Games Terms: P
  • Partial Prime: valued at less than 6 points.
  • Pass: player who says no to a double.
  • Pick Up: you have just hit a blot. 
  • Pay Now: occurs when the risk-taker type of player makes an early move versus later in the game.
  • Pip: determines checker movement on a backgammon board. Example, a dice roll of 6-2=8 pips.
  • Pip Count: a player starts with 167 pips and from that tally; it can be determined how many pips are required to win the backgammon game.
  • Play: refers to a dice roll that then determines the subsequent checker move.
  • Point: one of the triangular-shaped spaces on the board, where the backgammon checkers are placed.
  • Point on a Blot: smooth move where a player hits the challenger's blot with 2 counters resulting in a point.
  • PRAT: backgammon strategy games term for Position, Race and Threats, whereupon doubling decisions are made.
  • Pressure or Squeeze: strategic move that puts pressure on an opponent to protect their blot.
  • Prime: a consecutive row of four or more made points that block or hinder the opponent's options to move. Six points row is called a full prime.
  • Prime Fighter: a player who accepts a double when she/he has one or more checkers stuck behind a prime.
  • Pseudo Prime: a prime only four or five points in length.
  • Pure Play: refers to technique focusing on making key points and building a prime.
  • Pure Race: portion of the backgammon game where the winner is determined by the first player to bear off as no further contact between opposing checkers is probable.
Backgammon Strategy Games Terms: Q - R
  • Quads: refers to a dice roll of 4-4 as four-of-a-kind in poker is termed a quad.
  • Raccoon: jargon for an immediate redoubling once a player accepts a beaver.
  • Racing/Non-Contact Position: when both opponents' checkers have passed each other and no further hits are possible, there is a race to see who will reach home and bear off their checkers first.
  • Rail, Roof or Bar: refers to the center of the board dividing the home and outer boards where pieces are put once they are hit.
  • Re-Circulate: strategy of deliberately leaving blots open to hits to protect another board position.
  • Re-Double: occurs after the cube is offered/accepted as double.
  • Re-Enter: backgammon strategy games term for playing a hit checker from the bar into the home board.
  • Refuse a Double: offer is declined resulting in surrender of the game.
  • Return Shot: when a player is hit and re-enters hitting one of the opponent's checkers.
  • Roll: action of tossing the dice.
  • Rolling Prime: action of moving rear checkers to the front.
  • Root Number: term for a dice roll combo resulting in a collapsed position.
  • Run: you are outta there with at least 2 checkers from your opponent's home board.
  • Runner: refers to player's rear-most checker.
Backgammon Strategy Games Terms: S
  • Safe: term for advantage position where no checkers can be hit.backgammon strategy games
  • Safety Play: strategy move to protect your checkers from being hit.
  • Sandbagger: player who, in the quest to win cash or prizes, overstates their backgammon capabilities.
  • Save a Gammon: time to bear off one checker or more to prevent gammon or backgammon.
  • Secure a Point: backgammon strategy reference to covering a blot.
  • Set-up: refers to the original placing of checkers to begin the game.
  • Shark: lingo for a skillful backgammon player.
  • Shift Gears: tactical move to switch the game plan.
  • Shift Points: action of moving checkers between points with the roll of the dice.
  • Shot: refers to hitting a blot either with both dice=indirect shot or one die=direct shot.
  • Shut Out: strategic advantage position where a challenger's piece on the bar cannot re-enter the game and he/she is forced to wait it out until a point opens.
  • Single Game: refers to a game that ends without a gammon or backgammon and the winner gets the initial stake X value of the doubling cube.
  • Single Shot: this is a blot that can be hit.
  • Slot: to move one checker onto a point, with the intention of adding another to it later, thereby 'making' it.
  • Slot and Split: to drop in a counter in your home board and separate runners.
  • Slow Board: occurs when no checkers are on the high points resulting in a long bearing off situation.
  • Snake Eyes: dice roll of double 1's.
  • Spare: an extra checker on a made point, which can be moved without endangering the point.
  • Split: action to separate two checkers on a made point.
  • Solid Prime: refers to a full prime with no gaps.
  • Stacking or Candlesticks: to assemble several pieces on a single point. Also known as railroad tracks or building pyramids.
  • Stake or Money Play: refers to the amount bet. At the end of the game, this amount is multiplied by the value of the doubling cube and further multiplied by 2 if the loser is gammoned or X3 if backgammoned.
  • Stay Back: backgammon strategy games term refers to a move to station one or more checkers in the challenger's home board.
  • Straggler: a rear-most checker move into the home board that is stalled because of an opposing checker.
  • Stretched or Stripped: situation where there are almost no spare pieces leaving the player in a possible hit position.
  • Strip a Point: refers to taking all but two checkers from a point.
  • Suicide Play: action of leaving a blot exposed to re-position checkers.
  • Swing: refers to the point span between winning and losing a game.
  • Switch Points: move to release a point to make another in the same move.
Backgammon Strategy Games Terms: T - Z
  • Take: game action of continuing to play after having been doubled.
  • Timing: the state of play as it affects a certain player. Generally it refers to maintaining a position when behind in the race to the finish. Timing can be called tempo.
  • Under the Gun: refers to a blot in the challenger's home board that is within direct range of three or more of the opponent's builders, thus in danger of being pointed on.
  • Unstack: action of removing at least one checker(s) off a heavy point.
  • Wash: player strategy of switching points to hit a blot.
From Backgammon Strategy Games Terms, try Chess Attack Strategy
Other Skill Games Clicks
Rummy Quiz
Chess Games Terms
Billiards Facts Trivia

At, we are attentive about getting the word out about the language of sports and games; however, we ask your assistance and consideration in promoting us.
Click link below that reads, "Enjoy this page? Please pay it forward. Here's how..." to add a link to your site, blog or personal page.