Craps Strategy Games & Terms at gamerisms
Craps Strategy Games and
terms, part 3 completes craps gamerisms. Craps terms,

lingo and jargon reported for this strategy game that qualify for the
unusual include Midnight, Outstanding in Your Field, Rhythmic Rollers,
Square Pair and Up Pops the Devil.
Craps Strategy Games
& Terms: M - N
- Marker Puck:
disk for marking point of on or off at craps
table.
- Midnight:
number 12 or wagering that the next roll will be
a 12.
- Miss:
rolling a seven after the point has been established.
Alternate terms are seven out or miss out.
- Natural:
tossing a 7 or 11 on the come out roll.
- Nina from
Pasadena: craps lingo for betting that
the next roll will total 9.
- Numbers:
refers to numbers, 4, 5, 6, 8, 9, and 10.
Craps Strategy Games
& Terms: O
- Odds
Bets: after the come out roll, an additional bet on, come,
don't come,
place, and don't place bets. At 2x odds, you bet $20 to win $40.
- Odds
Off: come odds bets are ‘off’ during the come out roll,
unless
requested to be ‘working’. Players can request odds off for the next
roll of the dice.
- One Roll Bets:
betting on the next roll only. Examples are
any craps, horn and field wagers.
- Outside
Numbers: craps jargon for place numbers: 4, 5, 9,
and 10.
- Outstanding
in your Field: wagering that the next roll will
total 12.
Craps Strategy Games
& Terms: P - Q
- Pair of Aces
in the Wrong Places: number 2.
- Parlay:
keep those winnings in play.
- Pass
Line Bet:betting
made before the come out roll that a 7 or 11 would be
thrown. Pays even money. 2, 3 or 12 on the same roll will
lose.
- Place Bet:
betting on numbers 4, 5, 6, 8, 9, or 10 or
combinations that your pick will repeat before a 7 is rolled.
- Place
Numbers: 4, 5, 6, 8, 9, or 10. If rolled on the come
out, that number then becomes the point number.
- Playing the
Field: craps bet placed at the ‘field box’ that
the next number rolled will be a 2, 3, 4, 9, 10, 11 or 12.
- Point
Number: determined on the come out roll, the point number
will be one
of these numbers--4, 5, 6, 8, 9 or 10. Once established, the craps
shooter tries to again throw the point number before a 7 to win.
- Press a Bet:
craps lingo for double your bet.
- Proposition
Bet: wagers made in the center of the craps
table.
- Puck
or Disk: is white on one side and black on the opposite
side. Showing
white indicates a come out roll has taken place and point is
established. Conversely, if you notice the puck with the black side off
in the don’t come area, the next roll is a come out.
- Put Bet:
player selects a point number with a put bet after the come out roll.
The downside is that sevens and elevens mean a losing bet.
- Quarters:
craps jargon for $25 chips.
Craps Strategy Games
& Terms: R
- Rails:
area surrounding the craps table where players hold
their chips.
- Rhythmic
Rollers: players who have learned to ‘grip’ the dice to
determine the
outcome of a roll. This is a craps strategy that is growing in
popularity.
- Right Bettor:
craps player who bets pass and come to
win.
- Roll: is
either a single roll of the dice or a set of dice
rolls until the craps shooter sevens out.
- Rounding:
term for payout amount rounded up or down.
- Rushmore
Casino: Instant play--Craps online. All players welcome.
Craps Strategy Games
& Terms: S
- Seven Out: rolling
a seven after the point has been
established. Also, miss or miss out.
- Shoot: series
of dice rolls until the craps shooter sevens
out.
- Shooter:
craps player who rolls the dice.
- Single Odds:
betting odds for the same amount of money as
the original pass or come bet.
- Six-Ace:
craps lingo for bet that the next roll will be a
7.
- Six Five, No
Jive: wagering that the next roll will total
11.
- Snake Eyes:
the number 2 or wagering that the next roll
will be a 2.
- Square Pair:
craps jargon for wagering that the next roll
will be a hard 8 (4+4).
- Stickman:
term for table attendant who calls out rolls, places and pays
proposition bets plus returns the dice to the craps shooter.
Craps Strategy Games
& Terms: T
- Take the Odds:
added bet on come, don’t come, place and
don’t place after come out roll.
- Taken Down:
bet returned to player, as per their request to
have it removed.
- Three-way
Craps: bet of 3 units where 1 unit=number 2, 1
unit=number 3 and 1 unit=number 12.
- Toke:
tip for casino craps employees.
- Two Aces:
craps lingo for number
2.
- Two
Ways: player uses this term when betting for the dealer
and for his/her
own bet. Usually a hardways or proposition bet where a $10 two ways bet
divides as $5 for the dealer and $5 for the player.
Craps Strategy Games
& Terms: U - Z
- Up Pops the
Devil: wagering that the next roll will be a 7.
- Vigorish:
also known as vig, this is the casino commission.
- Whirl
Bet: betting that the next toss is 2, 3, 7, 11 or 12.
Wagers are in
multiples of 5 and each unit=one number. For $5 bet=$1 on numbers 2, 3,
7 and $2 on 11 or 12. Also known as a world bet.
- Winner on the
Dark Side: craps lingo for wagering that the
next roll will be a 3.
- Working:
refers to some bets that will be at risk on the next
roll.
- Wrong Bettor:
craps player who bets don’t pass and don’t
come to win.
- Yo:
craps lingo for the number 11.
- Yo eleven:
wagering that the next roll will total 11.
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Craps Strategy Games, you can return to Casino gamerisms
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