Tennis Game Terms Part 3


These tennis game terms, lingo and jargon are part of sports gamerisms, Define Yourtennis game terms at gamerisms Game!
Tennis, part 3 completes tennis gamerisms provided for tennis players and fans who fantasize about successful cannonballs.

Tennis Game Terms: R


  • Racket or Racquet:  the tool of the trade in tennis used to hit the ball.  It has a long handle with an oval frame on the end containing a series of woven cords that are stretched tight across it. Rackets today can be produced using steel, aluminum, graphite, titanium, carbon and fiberglass.
  • Rally: a lengthy back and forth series of shots between players or sides. A real treat for fans--bring on those rallies!
  • Ready Position: receiver's position before a serve.
  • Receivers: tennis game terms for players who receive the serve during the game.
  • Referee: game official presiding over the tournament, but leaves the officiating up to the umpire.
  • Reflex Volley:  a volley that happens more by reaction than plan.
  • Retrieve: tennis game terms for the return of a difficult shot.
  • Retriever: skillful defensive player who is proficient at returning difficult shots. Don't we all want to grow up to be a retriever?
  • Return Ace:  a returned serve in which the serving player does not touch the ball and it lands in bounds resulting in a point.
  • Reverse Twist:  jargon for served ball with spin resulting in a high bounce to the receiver.
  • Round: match series of a tournament that determines a player's advancement to the next round.
  • Round Robin: to assess player standings based on win-loss records during tournament.
  • Run Around the Backhand: lingo meaning to vigorously play a ball on the forehand rather than the backhand.
  • Runback: playing region between the baseline and backstop.
Tennis Game Terms: S
  • Scoring System: is established based on game points, then a set is based on games and finally to a match based on sets.
  • Second Flight: jargon for tennis ball after it bounces.
  • Second Service:  the second attempt of putting a serve in play.
  • Seed: is a ranking system of players based on skills and recent matches. The best players are considered top-seeded and are not required to play until the end of a tournament.
  • Serve:  the act of putting the ball into play.
  • Server: player who serves the ball in turn.
  • Serve and Volley:  motion of serving and making an aggressive follow shot on the return to score a point. Well done!
  • Service Court: area consisting of the service sideline, service line, center service line with the net in between each side. 
  • Service Line: line marking that designates the back boundary of the service courts for each side.
  • Service Line Judge: game official who monitors and calls served hits.
  • Set: series of at least 6 games to include a two-game margin win, unless there is a tiebreaker.
  • Set Point: final game or match point, that if successful becomes that player's win.
  • Shank: a hit where the ball hits the handle or frame of the racquet, usually resulting in a missed shot.
  • Shot: motion of hitting the ball with the racket.
  • Sideline: tennis game terms for side line boundary of the court.
  • Sideline Judges: game officials who monitor and call the shots in or out of the sidelines.
  • Singles:  a match played by one player on each side of the net.
  • Singles Court: used for single matches.
  • Slice: lingo for shot hit with both backspin and sidespin.
  • Smash: aggressive shot that lands down hard into the opponent's side. It's a pounder!
  • Snap Volley: wrist action volley that packs a wallop.
  • Stop Volley: a short easy volley that lands just over the net.
  • Straight Sets:  a match is won without a set being lost.
  • Strings: refers to the hitting surface of the racket.
  • Stroke: a hit, shot or swing at the ball.
  • Sudden Death: usually, a 9 point tiebreaker where the first player to reach 5 points wins while it's 'sudden death' for the loser.
  • Sweet Spot: jargon for ideal hitting area from the racket face.
Tennis Game Terms: T
  • T: region of the court where the service lines abut the center service line.
  • Take the Net: jargon for the act of moving towards the net to control the volleys aimed at the opponent.
  • Tandem/Up and Back: strategy whereby one plays the forecourt and the other, the backcourt at a doubles game.
  • Tape: tennis game terms for canvas material covering the top of the net.tennis game terms, define your game
  • Team Tennis: contest among teams that include singles and doubles matches. Results are based on the team that wins the most games.
  • Tennis Ball: rubber ball with inside of pressurized air, covered with wool and nylon material and weighing between 2 and 2 1/16 ounces.
  • Tennis Elbow: pain of playing the game--caused by joint strain.
  • Topspin:  the spin put on a ball by hitting the top of the ball, causing it to spin in the direction it is traveling.
  • Thirty: count for the second point of a game going to a player or side.
  • Tiebreaker: system to decide winner for a set that is tied. Usually settled with a short game of 13 points where the first player to reach 7 points is declared the winner.
  • Top Seed: the best of the best player in a tournament.
  • Touch: accurate control of hit followed by precise placement. It's the magic touch!
  • Triple: successful accomplishment of winning singles, doubles, and mixed doubles at a tournament.
  • Twist: lingo for a serve that combines topspin and sidespin. A double threat!
  • Two-handed Backhand: shot delivered with both hands on the racket handle.
Tennis Game Terms: U - Z
  • Umpire: game official who is the 'boss' of a tennis match. The final word, the umpire may also overturn decisions by other judges if necessary.
  • Underspin:  the spin put on a ball by hitting under the ball, causing it to spin in the opposite direction of travel.
  • Unforced Error: term used to describe a shot that goes into the net or out of bounds resulting in a lost point.
  • Volley:  a shot hit prior to the ball bouncing on your side of the court.
  • Walkover: jargon for an easy win resulting from the opponent's default.
  • Wide: service shot that lands beyond the sideline or service sideline.
  • Wrong-foot: lingo for shot to the opponent's side while this player is moving or turned in a different direction.
  • Yips: bad case of nerves resulting in shakes that make it very difficult for a gamer to play well. This phrase can be used in reference to many games and is recognized by both players and fans alike.
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