Backgammon Strategy Games Terms Part 3
Backgammon
Strategy Games Terms, part 3 completes the backgammon glossary.
Backgammon players, veteran and new players alike, will likely agree
that this game should be categorized as one of the strategy games.
Backgammon Strategy Games Terms:
M
- Made Point:
a point with 2 or more men on it, which ensures
that it can't be
hit.
- Men:
the backgammon pieces or checkers, also known as
stones.
- Mid-point:
the 13 point.
- Mixed Roll:
term for a roll of the dice that displays 2
different numbers, example is 3-4.
- Mix
Up/Blot Hitting Contest: term for a game within a game
where both
players go up against their blots to score an advantage point on the
board.
- Move:
refers to moving pieces forward by a dice roll,
bearing off or entering from the bar.
- Move
Around the Corner or Move Down: term for moving from a
challenger's
outer board to player's outer board thereby crossing the
mid-point.
- Move In:
2 steps here, either moving from the bar to
challenger's home board or movement from a player's outer to home
board.
- Move Off:
term for bear off.
- Move Out:
motion that involves the opponent's home board to
his/her outer board.
- Move Up:
term for moving forward within the challenger's
home board.
Backgammon Strategy Games Terms: O
- On the Bar:
jargon for a piece that is hit and awaits
re-entry to the game.
- Open Point:
refers to area of the board that does not have
2 or more opponent's checkers.
- Outer Board:
this is the place that dice are rolled and
points 7 to 12 for any player.
- Outer
Table: part of the table closest to the player and that is
next
to his home board. Numbered 7-12, it is also called
the outer
board.
- Outfield:
referred to as the outer board and points 9, 10
and 11.
- Outside Prime:
term for a series of blocked points usually
on the outer board area.
- Own the Cube:
that doubling cube is yours once you accept
your opponent's offer.
- Owning a
Point: when you line up 2+ checkers on a point,
you have denied your opponent that position.
Backgammon Strategy Games Terms: P
- Partial Prime:
valued at less than 6 points.
- Pass:
player who says no to a
double.
- Pick Up:
you have just hit a blot.
- Pay Now: occurs
when the risk-taker type of player makes an
early move versus later in the game.
- Pip:
determines checker movement on a backgammon board.
Example, a dice roll of 6-2=8 pips.
- Pip
Count: a player starts with 167 pips and from that tally;
it can be
determined how many pips are required to win the backgammon game.
- Play:
refers to a dice roll that then determines the
subsequent checker move.
- Point:
one of the triangular-shaped spaces on the board,
where the backgammon checkers are placed.
- Point on a
Blot: smooth move where a player hits the
challenger's blot with 2 counters resulting in a point.
- PRAT:
backgammon strategy games term for Position,
Race and Threats, whereupon doubling decisions are made.
- Pressure or
Squeeze: strategic move that puts pressure on
an opponent to protect their blot.
- Prime:
a consecutive row of four or more made points that block or hinder the
opponent's options to move. Six points row is called a full prime.
- Prime
Fighter: a player who accepts a double when she/he
has one or more checkers stuck behind a prime.
- Pseudo Prime:
a prime only four or five points in length.
- Pure Play:
refers to technique focusing on making key
points and building a prime.
- Pure
Race: portion of the backgammon game where the winner is
determined by
the first player to bear off as no further contact between opposing
checkers is probable.
Backgammon Strategy Games Terms: Q - R
- Quads:
refers to a dice roll of 4-4 as four-of-a-kind in
poker is termed a quad.
- Raccoon:
jargon for an immediate redoubling once a player
accepts a beaver.
- Racing/Non-Contact
Position: when both opponents' checkers have passed each
other and no
further hits are possible, there is a race to see who will reach home
and bear off their checkers first.
- Rail, Roof or
Bar: refers to the center of the board
dividing the home and outer boards where pieces are put once they are
hit.
- Re-Circulate:
strategy of deliberately leaving blots open
to hits to protect another board position.
- Re-Double:
occurs after the cube is offered/accepted as
double.
- Re-Enter:
backgammon strategy games term for playing a
hit checker from the bar into the home board.
- Refuse a
Double: offer is declined resulting in surrender
of the game.
- Return Shot:
when a player is hit and re-enters hitting one
of the opponent's checkers.
- Roll: action
of tossing the dice.
- Rolling Prime:
action of moving rear checkers to the front.
- Root Number:
term for a dice roll combo resulting in a
collapsed position.
- Run:
you are outta there with at least 2 checkers from your
opponent's home board.
- Runner:
refers to player's rear-most checker.
Backgammon Strategy Games Terms: S
- Safe:
term for advantage position where no checkers can be
hit.
- Safety Play:
strategy move to protect your checkers from
being hit.
- Sandbagger:
player who, in the quest to win cash or prizes,
overstates their backgammon capabilities.
- Save a Gammon:
time to bear off one checker or more to
prevent gammon or backgammon.
- Secure a
Point: backgammon strategy reference to
covering a blot.
- Set-up:
refers to the original placing of checkers to begin
the game.
- Shark: lingo
for a skillful backgammon player.
- Shift Gears:
tactical move to switch the game plan.
- Shift Points:
action of moving checkers between points with
the roll of the dice.
- Shot:
refers to hitting a blot either with both
dice=indirect shot or one die=direct shot.
- Shut
Out: strategic advantage position where a challenger's
piece on the bar
cannot re-enter the game and he/she is forced to wait it out until a
point opens.
- Single Game:
refers to a game that ends without
a gammon or backgammon and the winner gets the initial stake X value of
the doubling cube.
- Single Shot:
this is a blot that can be hit.
- Slot:
to move one checker onto a point, with the intention
of adding another to it later, thereby 'making' it.
- Slot and
Split: to drop in a counter in your home board and
separate runners.
- Slow Board: occurs
when no checkers are on the high points
resulting in a long bearing off situation.
- Snake Eyes:
dice roll of double 1's.
- Spare: an
extra checker on a made point, which can be moved
without endangering the point.
- Split:
action to separate two checkers on a made point.
- Solid Prime:
refers to a full prime with no gaps.
- Stacking or
Candlesticks: to assemble several pieces on a
single point. Also known as railroad tracks or building pyramids.
- Stake
or Money Play: refers to the amount bet. At the end of the
game, this
amount is multiplied by the value of the doubling cube and further
multiplied by 2 if the loser is gammoned or X3 if backgammoned.
- Stay Back:
backgammon strategy games term refers to a move
to station one or more checkers in the challenger's home board.
- Straggler:
a rear-most checker move into the home board
that is stalled because of an opposing checker.
- Stretched or
Stripped: situation where there are almost no
spare pieces leaving the player in a possible hit position.
- Strip a Point:
refers to taking all but two checkers from a
point.
- Suicide Play:
action of leaving a blot exposed to
re-position checkers.
- Swing:
refers to the point span between winning and losing
a game.
- Switch Points:
move to release a point to make another in
the same move.
Backgammon Strategy Games Terms: T - Z
- Take:
game action of continuing to play after having been
doubled.
- Timing:
the state of play as it affects a certain player. Generally it refers
to maintaining a position when behind in the race to the finish. Timing
can be called tempo.
- Under the Gun:
refers to a blot in the
challenger's home board that is within direct range of three or more of
the opponent's builders, thus in danger of being pointed on.
- Unstack:
action of removing at least one checker(s) off a
heavy point.
- Wash:
player strategy of switching points to hit a blot.
From
Backgammon Strategy Games Terms, try Chess Attack StrategyOther Skill Games Clicks
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