Backgammon Strategy Games Terms Part 3
Strategy Games Terms, part 3 completes the backgammon glossary.
Backgammon players, veteran and new players alike, will likely agree
that this game should be categorized as one of the strategy games.
Backgammon Strategy Games Terms:
Backgammon Strategy Games Terms: O
- Made Point:
a point with 2 or more men on it, which ensures
that it can't be
the backgammon pieces or checkers, also known as
the 13 point.
- Mixed Roll:
term for a roll of the dice that displays 2
different numbers, example is 3-4.
Up/Blot Hitting Contest: term for a game within a game
players go up against their blots to score an advantage point on the
refers to moving pieces forward by a dice roll,
bearing off or entering from the bar.
Around the Corner or Move Down: term for moving from a
outer board to player's outer board thereby crossing the
- Move In:
2 steps here, either moving from the bar to
challenger's home board or movement from a player's outer to home
- Move Off:
term for bear off.
- Move Out:
motion that involves the opponent's home board to
his/her outer board.
- Move Up:
term for moving forward within the challenger's
Backgammon Strategy Games Terms: P
- On the Bar:
jargon for a piece that is hit and awaits
re-entry to the game.
- Open Point:
refers to area of the board that does not have
2 or more opponent's checkers.
- Outer Board:
this is the place that dice are rolled and
points 7 to 12 for any player.
Table: part of the table closest to the player and that is
to his home board. Numbered 7-12, it is also called
referred to as the outer board and points 9, 10
- Outside Prime:
term for a series of blocked points usually
on the outer board area.
- Own the Cube:
that doubling cube is yours once you accept
your opponent's offer.
- Owning a
Point: when you line up 2+ checkers on a point,
you have denied your opponent that position.
Backgammon Strategy Games Terms: Q - R
- Partial Prime:
valued at less than 6 points.
player who says no to a
- Pick Up:
you have just hit a blot.
- Pay Now: occurs
when the risk-taker type of player makes an
early move versus later in the game.
determines checker movement on a backgammon board.
Example, a dice roll of 6-2=8 pips.
Count: a player starts with 167 pips and from that tally;
it can be
determined how many pips are required to win the backgammon game.
refers to a dice roll that then determines the
subsequent checker move.
one of the triangular-shaped spaces on the board,
where the backgammon checkers are placed.
- Point on a
Blot: smooth move where a player hits the
challenger's blot with 2 counters resulting in a point.
backgammon strategy games term for Position,
Race and Threats, whereupon doubling decisions are made.
- Pressure or
Squeeze: strategic move that puts pressure on
an opponent to protect their blot.
a consecutive row of four or more made points that block or hinder the
opponent's options to move. Six points row is called a full prime.
Fighter: a player who accepts a double when she/he
has one or more checkers stuck behind a prime.
- Pseudo Prime:
a prime only four or five points in length.
- Pure Play:
refers to technique focusing on making key
points and building a prime.
Race: portion of the backgammon game where the winner is
the first player to bear off as no further contact between opposing
checkers is probable.
Backgammon Strategy Games Terms: S
refers to a dice roll of 4-4 as four-of-a-kind in
poker is termed a quad.
jargon for an immediate redoubling once a player
accepts a beaver.
Position: when both opponents' checkers have passed each
other and no
further hits are possible, there is a race to see who will reach home
and bear off their checkers first.
- Rail, Roof or
Bar: refers to the center of the board
dividing the home and outer boards where pieces are put once they are
strategy of deliberately leaving blots open
to hits to protect another board position.
occurs after the cube is offered/accepted as
backgammon strategy games term for playing a
hit checker from the bar into the home board.
- Refuse a
Double: offer is declined resulting in surrender
of the game.
- Return Shot:
when a player is hit and re-enters hitting one
of the opponent's checkers.
- Roll: action
of tossing the dice.
- Rolling Prime:
action of moving rear checkers to the front.
- Root Number:
term for a dice roll combo resulting in a
you are outta there with at least 2 checkers from your
opponent's home board.
refers to player's rear-most checker.
Backgammon Strategy Games Terms: T - Z
term for advantage position where no checkers can be
- Safety Play:
strategy move to protect your checkers from
player who, in the quest to win cash or prizes,
overstates their backgammon capabilities.
- Save a Gammon:
time to bear off one checker or more to
prevent gammon or backgammon.
- Secure a
Point: backgammon strategy reference to
covering a blot.
refers to the original placing of checkers to begin
- Shark: lingo
for a skillful backgammon player.
- Shift Gears:
tactical move to switch the game plan.
- Shift Points:
action of moving checkers between points with
the roll of the dice.
refers to hitting a blot either with both
dice=indirect shot or one die=direct shot.
Out: strategic advantage position where a challenger's
piece on the bar
cannot re-enter the game and he/she is forced to wait it out until a
- Single Game:
refers to a game that ends without
a gammon or backgammon and the winner gets the initial stake X value of
the doubling cube.
- Single Shot:
this is a blot that can be hit.
to move one checker onto a point, with the intention
of adding another to it later, thereby 'making' it.
- Slot and
Split: to drop in a counter in your home board and
- Slow Board: occurs
when no checkers are on the high points
resulting in a long bearing off situation.
- Snake Eyes:
dice roll of double 1's.
- Spare: an
extra checker on a made point, which can be moved
without endangering the point.
action to separate two checkers on a made point.
- Solid Prime:
refers to a full prime with no gaps.
- Stacking or
Candlesticks: to assemble several pieces on a
single point. Also known as railroad tracks or building pyramids.
or Money Play: refers to the amount bet. At the end of the
amount is multiplied by the value of the doubling cube and further
multiplied by 2 if the loser is gammoned or X3 if backgammoned.
- Stay Back:
backgammon strategy games term refers to a move
to station one or more checkers in the challenger's home board.
a rear-most checker move into the home board
that is stalled because of an opposing checker.
- Stretched or
Stripped: situation where there are almost no
spare pieces leaving the player in a possible hit position.
- Strip a Point:
refers to taking all but two checkers from a
- Suicide Play:
action of leaving a blot exposed to
refers to the point span between winning and losing
- Switch Points:
move to release a point to make another in
the same move.
Backgammon Strategy Games Terms, try Chess Attack StrategyOther Skill Games Clicks
game action of continuing to play after having been
the state of play as it affects a certain player. Generally it refers
to maintaining a position when behind in the race to the finish. Timing
can be called tempo.
- Under the Gun:
refers to a blot in the
challenger's home board that is within direct range of three or more of
the opponent's builders, thus in danger of being pointed on.
action of removing at least one checker(s) off a
player strategy of switching points to hit a blot.
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