Craps Game Terms Part 2


Craps game terms, lingo and jargon is the second part of this glossary at gamerisms designed for craps shooters that are passionate about this casino game.craps game terms at gamerisms
Some of the craps terms, lingo and jargon that qualify for the unusual include Double Saw on Boxcars, End of the Race, Hi-Lo, Jimmy Hicks and Line Away.

Additionally, there is a a concise Betting Summary Chart that lists Multiple Roll Bets and  Proposition/ Single Roll Bets, pays and vigorish at the bottom of this page. 
You will find this to be a valuable resource that you can take to the onine craps tables.

Craps Game Terms & Lingo: D


  • Dealer(s): monitors all bets made. Players allow the dealer to make free odds, place or lay bets for them.
  • Dept. of the Interior: craps lingo for player who makes an inside bet.
  • Dice: each cube is marked with numbers 1-6. A pair of die provides the action and win-loss decisions for the game of craps.
  • Dice Pass: occurs when craps shooter rolls a 7 or 11 on come out roll, however the dice does not pass when shooter rolls a 2, 3 or 12 on the come out. Third, if the roll is a 4, 5, 6, 8, 9, or 10, this roll sets the ‘point’. The craps shooter continues until the point is rolled again, at which time the dice pass or a 7 is rolled at which time the dice doesn’t pass. A new craps shooter is given the dice only when a previous shooter ‘sevens out’.
  • Die in the Wood, Roll No Good: whoa, that dice has hit a player’s chip rack.
  • Disk or Puck: is white on one side and black on the opposite side. Showing white indicates a come out roll has taken place and point is established. If you notice the puck with the black side off in the don’t come area, the next roll is a come out.
  • Disputes: In the case of a dispute, the player’s first appeal would be to the boxman, who could overrule the dealer. If he doesn’t, you can ask for the pit boss. Generally, it won’t get that far. The boxman knows that it is more important to keep the players at his table than it is to pay off a few hundred disputed dollars.
  • Don't Come Bet: opposite of come. Betting against the dice—that a 7 will roll before the craps shooter makes the point from the come out roll.
  • Don't Come Box: make your 'don’t come' bet here.
  • Don't Pass Bet: betting on the come out roll that the craps shooter will not roll a 7 or 11. Depending on the casino rules, a 2 or 12 can be a push. Casino advantage is a low 1.4%.
  • Don’t Pass Line: make your 'don’t pass' bet here.
  • Double Odds Bet: betting after the come out roll at double for pass line, don’t pass line, come or don’t come.
  • Double Saw on Boxcars: craps jargon for bet that the next roll will total 12.
Craps Game Terms & Lingo: E
  • Easyway: numbers 4, 6, 8 or 10 rolled that are not pairs. Opposite of hardways.
  • Edge: casino advantage over betting players.
  • Eighter from Decatur: craps lingo for betting that the next roll will total 8.
  • End of the Race: betting that the next roll will total 7.
  • Even-money: bet with a payoff of 1 to 1.
Craps Game Terms & Lingo: F
  • Fade: craps game term for the bet against a shooter’s stake. In turn, the craps shooter takes away any part of his/her stake that is not faded. Should the shooter lose, the betting players double their faded bet.
  • Field Bet: betting on one roll that the next number up will be a 2, 3, 4, 9, 10, 11, or 12. Pays even money, except 2 or 12 that pays 2 to 1.                        .
  • Free Odds Bet: betting additionally on pass line, don’t pass line, come and don’t come wagers that are paid at true odds. Known as ‘wagering behind’, this bet can decrease the casino edge.
  • Front Line: craps jargon for pass line.
  • Front Line Winner: wagering that the next roll will be a 7.
Craps Game Terms & Lingo: H
  • Hardways Bet: betting that numbers 4, 6, 8 and 10 will be rolled as pairs, 2x2, 2x3, 2x4 and 2x5 respectively before a 7 or your number is rolled but not as a pair.  Therefore, if you have a bet on a hard 4=2x2 and a 3 and 1 is rolled before your two 2’s, you lose your hard way bet.
  • Hi-Lo: craps lingo for a bet that the next roll will be a 2 or 12.
  • Hook: imaginary line that separates players 3 and 4 OR on larger tables, players 4 and 5. It dictates where the dealer will place the players’ Come, Don’t Come, Place, Buy or Lay Bets and eliminates misunderstandings. The words SIX and NINE are used instead of 6 and 9 for the same reason.
  • Hop Bet: betting that a specific combination will appear on the next roll. Hopping hardways examples: 2-2, 3-3, 4-4, and 5-5. Pays 30 to 1.
  • Hoping Hardway: term for a 2-2 bet.
  • Horn Bet: betting that the four number combinations of 2, 3, 11 and 12 are rolled.
  • Horn High Bet: bet consisting of 5 parts. 2 parts for number 12 and 3 parts for numbers 2, 3 and 11.
  • Hot Hand: craps shooter is hot—connecting with points and numbers.
  • Hot Roller: craps jargon for a hot shooter.
  • Hot Table: action at this table is red hot.
Craps Game Terms & Lingo: I - J
  • Inside Numbers Bet: place betting on 5, 6, 8, and 9.
  • Insurance Bet: at least two bets to insure a win at one or the other.
  • Jimmy Hicks: craps lingo for number 6.
  • Juice: see vig or vigorish. Term for house commission.
Craps Game Terms & Lingo: L
  • Lay Bet: betting that a roll of 7 appears before the number you are placing comes up. Example=4, 5, 6, 8, 9, or 10. The player lays more than the correct odds, allowing a casino advantage of 3.03% on 4/10, 2.5% on 5/9, and 1.82% on 6/8. Lay is opposite of buy bets.
  • Lay Odds: betting additional odds after a point is established for a win if the original don't pass bet wins.
  • Layout: craps table design on the felt table displaying the various betting options.
  • Line Away: wagering that the next roll will be a 7.
  • Line Bet: betting on the pass line or don’t pass line placed before the come out roll.
  • Little Joe from Kokomo: craps jargon for betting that the next roll will be a 4.
  • Long and Strong: got to hit that backboard if you want it to count.



    craps betting charts at gamerisms


Craps Quiz Extra For Craps Game Terms

What are the two field numbers where the payoff differs from other field numbers?
A. The 2 and 12.
B. The 3 and 11.
C. The 4 and 10.

A. The 2 and 12 usually pay 2:1 while all the other field numbers pay only 1:1. 

Craps game terms and lingo is followed by Terms M - Z
Other Casino Clicks
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Penny Slot Winners
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Craps Game Terms  is part 2 of 3 of the glossary.
Links for all craps info are:
Intro and A-C
Part 2: D-L + Betting Summary Chart
Part 3: M-Z
Play Craps Quiz
Craps Trivia Facts
Online Roulette-Craps Guide

The dealers cannot handle money directly from players. Cash must be laid on the table.
In most casinos, the dice must reach the far end of the table to be considered a valid roll.
It is considered unlucky to say seven when at the table unless it is during the come out roll.
However, a penny placed under the table is considered good luck.