Cricket Game Terms Part 2

These cricket game terms and jargon are part of sports gamerisms, Define Your Game!
Part 2 completes cricket gamerisms provided for players and fans who dream of being an all-rounder.

Cricket Terms: D - F

  • Dead Ball: when there are no runs to be scored or wickets game terms at gamerisms
  • Declaration: occurs when an inning ends prior to all batting players counted as out.
  • Dibbly Dobbly: a bowler of medium pace without variations.
  • Dolly: refers to a very easy catch for a fielder.
  • Drifter/Floater: bowled delivery curving away from a right-hander and does not turn.
  • Duck: cricket game score of 0.
  • Duckworth Lewis: refers to the method of calculating targets during rainy matches.
  • Extras Runs: not scored by batsmen.
  • Featherbed: a very good wicket to bat on, offering little help to the bowlers.
  • Free Hit: a penalty delivery in which the batsman can only be run out.
  • Full Toss: ball that does not bounce before reaching the designated batsmen.
Cricket Game Terms: G - H
  • Gardening: jargon for repair of grooves in the pitch caused by the ball or studs using the bat.
  • Good Length: refers to the bowler’s aim to force the batsman to decide between play forwards or back.
  • Googly:  jargon for difference that turns into the right-hander and away from the left-hander.
  • Grubber: cricket game ball that barely bounces.
  • Half Volley: ideal length for driving, but falls short of a full toss.
  • Handled the Ball: a deliberate hand-touch by a batsman that could result in an out.
  • Hat Trick: three wickets taken by a bowler in three consecutive deliveries.
  • Heavy Ball: unexpected strong motion that hits the bat.
  • Hit the Ball Twice: a deliberate double strike by a batsman to gain runs that could result in a given out.
  • Hit the Deck: movement that results in an additional bounce from the pitch.
Cricket Game Terms: I - L
  • Inside Out: ball movement past the off resulting in the batsman playing open-chested.
  • Inside-out Shot: term for batsman’s stroke around leg stump into the off side.
  • Jaffa: an unplayable delivery by the bowler.
  • Leading Edge: ball is hit in the opposite direction intended by the batsman.
  • Leg-bye: term for when batsmen run after the ball that has deflected off the pad. Not counted against the bowler.
  • Leg-break/Spin: ball movement from leg to off for a right-hander.
  • Leg-cutter: term for ball movement that moves away from the batsman towards the offside.
  • Leg-side: area of pitch behind the batsman's legs.
  • Length: described as short, full or good, this term refers to ball pitches down the wicket.
  • Lifter: surprising upward movement of the ball.
  • Line: attack utilized by bowler.
  • Lollipop: very easy ball to hit.
  • Long Hop: term for ball that pitches short and is available to hit.
  • Loop: flight path of the ball.
Cricket Game Terms: M - N
  • Michelle: refers to a bowler who has taken five wickets in an inning.
  • Middle: ball delivery method to connect well. Middle also refers to centre of the field.
  • Minefield: A complicated batting track where proper shots are difficult to put into play.
  • New Ball: put in play usually after every 80 overs.
  • Nick: faint edge off the bat.
  • Nightwatchman: term for promotion of a non-batsman into the final overs.
  • No-ball: illegal delivery, usually a bowler error.
  • Nurdle: movement of the ball around and into gaps.
Cricket Game Terms: O
  • Obstruction: act of blocking a fielder to prevent a catch being made or acricket game terms at gamerisms run-out being affected.
  • Occupy the Crease: occurs when a batsman remains at the wicket but scores slowly.
  • Off-break/spin: ball turning into the right-hander from off to leg.
  • Off-cutter: off break delivered with speed.
  • Off the mark: first run score by batsman.
  • Off-side: side of the pitch, either to batsman's right or left.
  • On-side: same as leg-side.
  • On the Up: hitting the ball while on the rise.
  • Out: occurs for obstruction, bowled, hit the ball twice, hit wicket, handled the ball, caught, stumped, run out and timed out.
  • Outside Edge: hit on the edge of the bat furthest away from the body.
Cricket Game Terms: P
  • Paddle: terms for a sweep shot.
  • Pair: jargon for a batsman who gets a duck in both innings.
  • Pie Chucker: a part time bowler who bowls slowly.
  • Pinch-hitters: batsman promotion to go for some quick runs.
  • Pitch: term for the bounce of the ball.
  • Play On: batsman hitting the stumps and he is bowled.
  • Pudding: ball pitch that proves to be complicated to score quickly.
Cricket Game Terms: R
  • Return Crease Parallel: area which bowler's back foot must land, otherwise a no-ball is called.
  • Rip Big: wrist action resulting in superior revolutions on the ball.
  • Ring Field: standard fielding arrangement.
  • Roll: term for flattening the playing surface with a heavy roller.
  • Rope: term for marking the perimeter of the field.
  • Rough: pitch area that is messy because of bowler follow-through play.
  • Run-chase: term for a pre-determined time or maximum number of overs set near the end of the game or day.
  • Run Rate: the number of runs required per over.
  • Run-up: bowlers position while awaiting ball delivery. 
  • Runner: term for substitute cricket player for an injured batsman.
Cricket Game Terms: S
  • Seam: stitching located between the two halves of a cricket game ball.
  • Sitter: easy fielder catch.
  • Sledging: refers to the verbal abuse used to disrupt the cricket player’s concentration.
  • Standing back/Standing up: term for two wicketkeeper positions for fast bowler or spinners respectively.
  • Stonewall: defense of one's wicket.
  • Strike rate: number of runs a batsman scores per 100 balls.
  • Sundries: another name for extras conceded by the bowling team.
  • Swing: term for ball movement that curves through the air rather than off the seam.
Cricket Game Terms: T - Z
  • Timed Out: a mode of dismissal for a batsman failing to appear on the ground two minutes after a batsman has been dismissed.
  • Tonk: a robust ball hit.
  • Wagon-wheel: term for graph of region where a batsman has scored runs.
  • Walk: term for batsman giving himself out without an umpire's decision. 
  • Walking Wicket: a batsman who could get out of any delivery.
  • Wicket: term for distance of 22 yards between the stumps.
  • Wide: ball delivery pitched too far away for the batsman to score resulting in an extra and a re-bowl.
  • Wrist Spin: ball delivery by a flick of the wrist as opposed to a tweak of the fingers.
  • Zooter: a ball with a very low bounce, said to be almost running along the ground.
From Cricket Game Terms, go to Rugby game terms
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Cricket Intro: Part 1
Cricket Quiz
Cricket Game Facts Trivia
presents flat bat chat like:
There are many disputes regarding the greatest cricketer of all times. Among them are Don Bradman, Sir Vivian Richards, Sachin Tendulkar, Zaheer Abbas, David Gower, Jack Hobbs, and Greg Chappell, Garfield Sobers, Hall, Gilchrist, and other speed merchants of West Indies.