Cricket Game Terms Part 2
These cricket game terms
and jargon are part of sports gamerisms, Define Your Game!
Part 2 completes cricket gamerisms provided for players and fans who
dream of being an all-rounder.
Cricket Terms: D - F
- Dead Ball:
when there are no runs to be scored or wickets
taken.

- Declaration:
occurs when an inning ends prior to all
batting players counted as out.
- Dibbly Dobbly:
a bowler of medium pace without variations.
- Dolly:
refers to a very easy catch for a fielder.
- Drifter/Floater:
bowled delivery curving away from a
right-hander and does not turn.
- Duck:
cricket game score of 0.
- Duckworth
Lewis: refers to the method of calculating
targets during rainy matches.
- Extras Runs:
not scored by batsmen.
- Featherbed:
a very good wicket to bat on, offering little
help to the bowlers.
- Free Hit:
a penalty delivery in which the batsman can only
be run out.
- Full Toss:
ball that does not bounce before reaching the
designated batsmen.
Cricket Game Terms: G - H
- Gardening:
jargon for repair of grooves in the pitch caused
by the ball or studs using the bat.
- Good Length:
refers to the bowler’s aim to force the
batsman to decide between play forwards or back.
- Googly:
jargon for difference that turns into the
right-hander and away from the left-hander.
- Grubber:
cricket game ball that barely bounces.
- Half Volley:
ideal length for driving, but falls short of a
full toss.
- Handled the Ball: a deliberate hand-touch by a batsman that
could result in an out.
- Hat Trick: three
wickets taken by a bowler in three
consecutive deliveries.
- Heavy Ball: unexpected
strong motion that hits the bat.
- Hit the Ball
Twice: a deliberate double strike by a batsman
to gain runs that could result in a given out.
- Hit the Deck:
movement that results in an additional bounce
from the pitch.
Cricket Game Terms: I - L
- Inside Out:
ball movement past the off resulting in the
batsman playing open-chested.
- Inside-out
Shot: term for batsman’s stroke around leg stump
into the off side.
- Jaffa:
an unplayable delivery by the bowler.
- Leading Edge:
ball is hit in the opposite direction
intended by the batsman.
- Leg-bye:
term for when batsmen run after the ball that has
deflected off the pad. Not counted against the bowler.
- Leg-break/Spin:
ball movement from leg to off for a
right-hander.
- Leg-cutter:
term for ball movement that moves away from the
batsman towards the offside.
- Leg-side:
area of pitch behind the batsman's legs.
- Length:
described as short, full or good, this term refers
to ball pitches down the wicket.
- Lifter:
surprising upward movement of the ball.
- Line:
attack utilized by bowler.
- Lollipop:
very easy ball to hit.
- Long Hop:
term for ball that pitches short and is available
to hit.
- Loop:
flight path of the ball.
Cricket Game Terms: M - N
- Michelle:
refers to a bowler who has taken five wickets in
an inning.
- Middle:
ball delivery method to connect well. Middle also
refers to centre of the field.
- Minefield:
A complicated batting track where proper shots
are difficult to put into play.
- New Ball:
put in play usually after every 80 overs.
- Nick:
faint edge off the bat.
- Nightwatchman:
term for promotion of a non-batsman into the
final overs.
- No-ball:
illegal delivery, usually a bowler error.
- Nurdle:
movement of the ball around and into gaps.
Cricket Game Terms: O
- Obstruction:
act of blocking a fielder to prevent a catch
being made or a
run-out being affected.
- Occupy the
Crease: occurs when a batsman remains at the
wicket but scores slowly.
- Off-break/spin:
ball turning into the right-hander from off
to leg.
- Off-cutter:
off break delivered with speed.
- Off the mark:
first run score by batsman.
- Off-side:
side of the pitch, either to batsman's right or
left.
- On-side:
same as leg-side.
- On the Up:
hitting the ball while on the rise.
- Out:
occurs for obstruction, bowled, hit the ball twice, hit
wicket, handled the ball, caught, stumped, run out and timed
out.
- Outside Edge:
hit on the edge of the bat furthest away from
the body.
Cricket Game Terms: P
- Paddle:
terms for a sweep shot.
- Pair:
jargon for a batsman who gets a duck in both innings.
- Pie Chucker:
a part time bowler who bowls slowly.
- Pinch-hitters: batsman
promotion to go for some quick runs.
- Pitch:
term for the bounce of the ball.
- Play On: batsman
hitting the stumps and he is bowled.
- Pudding:
ball pitch that proves to be complicated to score
quickly.
Cricket Game Terms: R
- Return Crease
Parallel: area which bowler's back foot must
land, otherwise a no-ball is called.
- Rip Big:
wrist action resulting in superior revolutions on
the ball.
- Ring Field:
standard fielding arrangement.
- Roll:
term for flattening the playing surface with a heavy
roller.
- Rope:
term for marking the perimeter of the field.
- Rough:
pitch area that is messy because of bowler
follow-through play.
- Run-chase:
term for a pre-determined time or maximum number
of overs set near the end of the game or day.
- Run Rate:
the number of runs required per over.
- Run-up:
bowlers position while awaiting ball
delivery.
- Runner:
term for substitute cricket player for an injured
batsman.
Cricket Game Terms: S
- Seam:
stitching located between the two halves of a cricket
game ball.
- Sitter:
easy fielder catch.
- Sledging:
refers to the verbal abuse used to disrupt the
cricket player’s concentration.
- Standing
back/Standing up: term for two wicketkeeper
positions for fast bowler or spinners respectively.
- Stonewall:
defense of one's wicket.
- Strike rate:
number of runs a batsman scores per 100 balls.
- Sundries:
another name for extras conceded by the bowling
team.
- Swing:
term for ball movement that curves through the air
rather than off the seam.
Cricket Game Terms: T - Z
- Timed Out: a
mode of dismissal for a batsman failing to
appear on the ground two minutes after a batsman has been dismissed.
- Tonk:
a robust ball hit.
- Wagon-wheel:
term for graph of region where a batsman has
scored runs.
- Walk:
term for batsman giving himself out without an
umpire's decision.
- Walking
Wicket: a batsman who could get out of any delivery.
- Wicket:
term for distance of 22 yards between the stumps.
- Wide:
ball delivery pitched too far away for the batsman to
score resulting in an extra and a re-bowl.
- Wrist Spin: ball
delivery by a flick of the wrist as
opposed to a tweak of the fingers.
- Zooter:
a ball with a very low bounce, said to be almost
running along the ground.
From
Cricket Game Terms, go to Rugby game terms
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