Gin
Rummy Games Glossary & More, part 3 completes rummy gamerisms.
Rummy
versions, like the popular gin rummy and canasta plus 10+ other
variations has been covered. Also, find More Online
Poker Tips: Part 2.
Gin Rummy Games Glossary &
More: O - P
- Off Card:
refers to a card neither matched nor part of a
combo. Also not
wanted, not helping and several other negative phrases apply here.
- Oklahoma
Gin: game suitable for two to four players. The
number of
players
determines the number of cards every player is dealt.
For two
player games, players will receive the traditional 10-card hand, and
for three to four player games; players will receive a total of seven
cards.
When playing Oklahoma Gin, a standard deck of cards
is
used and the player's goal is to be the first individual to discard all
of his or her cards by creating sets and runs.
- Pack, Stock
or Discard Pile: in Canasta and Oklahoma Gin
rummy games glossary refers to the discard pile.
- Panguingue
or Pan:
Eight 40-card decks are used by removing the 8s, 9s and 10s. Each
player receives 10 cards and before a game starts, each has to decide
whether they will play the hand or not.See detailed information at Part
6: 7 Rummy Versions
- Pinochle or
500 Rum: the main distinction with
this version is that when two players are playing, each gets 13 cards,
unlike the 10 cards that are dealt in standard rummy. Pot: total amount
of wagers for that particular game goes to the winner.
- Prize Pile:
in Canasta, this is a frozen discard pile.
Gin Rummy Games Glossary &
More: R
- Rake:
commission deducted from every pot for use of the
rummy room.
- Rank:
term for the card hierarchy and suit. Example: highest rank is a Royal,
AKQJ10 of the same suit of hearts, diamonds, spades or clubs. A Royal
Flush, as in 'flush with a win'.
- Redeal:
second deal by same player after a voided initial
deal.
- Red Three:
in Canasta, the 3 of diamonds or 3 of hearts are
valued at 100 points each.
- Reducer:
term for a low card exchanged for the discard of a
higher card to reduce the deadwood count in a hand.
- Round:
single deal resulting in player out and points
scored.
- Round
The Corner: refers to the aces high or aces low rule
where certain
sequences that include aces have point value or not. See Aces High and
Aces Low gamerisms.
- Run:
group of three of four cards of same
suit in sequence. Example: trio of 10’s or KQJ, all same suit in gin
rummy games. Also known as meld.
Gin Rummy Games Glossary &
More: S
- Safe Count:
term for hand’s total points that if held
eliminates the possibility of
a win by an opposing player.
- Safe Discard: card that
is considered something that will
not be taken up to be used by another player.
- Sequence:
describes cards of the same suit that
appear in order numerically. Example: KQJ, all same suit.
- Set:
term to describe 3+ cards that are all equal rank.
Example=three 10's.
- Shuffle:
the act of mixing all the cards properly before
dealing. I say, "Mix 'em up good after that last hand."
- Shutout:
used to define the moment when a player wins the game and the opposing
players have not scored any points. This may be called a skunk.
- Spread:
used to define a melded set.
- Stock or
Stockpile: defines any remaining part of the
standard deck after all players have been dealt their hands.
- Stop Card:
in Canasta, a black 3 or wild card that cannot
be picked up by another player from the discard pile.
- Suit:
deck of card has four suits--clubs, hearts, diamonds
and spades.
Gin Rummy Games Glossary &
More: T
- Target:
a predetermined number of points or hands before a game that will end
the game when the target is reached. Also known as target rounds or
target score.
- Three Hand
Meld: easy definition here, a hand consisting of
three melds.
- Top Card: refers
to a card that is face down on the top of
the stockpile.
- Trey:
refers to 3 cards of the same rank. Example AAA of
spades, clubs and hearts.
- Triplet:
same as Trey, Three, Thrice or 'insert another T3
term'.
- Turn
Up/Upcard: the topmost card of the discard pile after
a deal.
Gin Rummy Games Glossary &
More: U - Z
- Unload/Undercutting:
occurs when a player attempts to get rid of his or her
high cards to
keep losses to a minimum should another player win the game.
- Upcard:
the topmost card of the discard pile after a deal.
- Valle Cards:
in the game of Pan, 3’s, 5’s and 7’s are cards
that receive a special bonus.
- Wild Card:
substitute for any other card. Jokers in Rummy
and Kalooki are examples.
- Wild
Discard: a ‘gift’ to an opposing player. While, not a
strategic move to
discard this value card; in rare cases, it is the correct game move.
More Online Poker Tips, Part 2: 6-10
at Gin Rummy Games Glossary
For Online Poker Tips, Part 1: 1-5,
click
here.
6) Picking a Position at the Table: Locate the most cautious player at
the table and plan to take the seat to the left of him/her. The
strategy is that these players rarely bet on weak hands.
7) Take Notes: Detail the playing styles/types of other players.
Examples of questions are: Does he/she raise before the flop? What is
the size of his stake? Does he/she react quickly or slowly when his/her
turn comes up? A Player Notes option is available at some online poker
sites.
8) Turn Off Chat: For total concentration, it is wise strategy to turn
off Chat when playing online poker.
9) Turn Off Other Distractions: Chat is not the only distraction that
should be avoided in the interest of increasing your bankroll. Eating,
listening to music and cell phone distractions to name a few, can
reduce your stack when you lose your main focus.
10) Play Tight. Use your acquired knowledge and skills by learning the
rules, acknowledging the odds and betting like a shark, not a fish.
Additionally, a wise strategy is to be on the lookout for quality poker
tournaments, specifically with low entry fees.
Check out the
Online
Poker Guide
From Gin
Rummy Games Glossary, go to Gin & Oklahoma Rummy Games, Part 4
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