Rugby Game Terms Part 3
These
rugby game terms,
lingo and jargon are part of sports gamerisms, Define Your Game!
Part 3 completes rugby gamerisms provided for rugby
players and fans who fantasize about a successful
try and another and another!
Rugby Game Terms: I - K
- In-goal: term for field
area between try-line and dead ball line.

- Injury Time: in
toper-class rugby, a referee may publicly stop or start time for
lengthy interruptions. This can be for injuries and even commercials in
some televised events. This causes the game to extend beyond the
allotted forty minutes per half, so time stoppages are re-added for
play. At the club level, this concept can vary greatly.
- IRB: refers to the
International Rugby Board. This is the Rugby Union's worldwide ruling
body and is responsible for setting or adjusting the sport's laws. They
also run the Rugby World Cup tournaments for the 15s and 7s. These
tournaments occur every four years.
- Jumper: lingo for a
player in a lineout who jumps to catch or intercept a throw. It is also
a name for the rugby jersey.
- Knock On: jargon for a
ball lost, dropped, or knocked forward from a rugby player's hand. This
results in the ball being awarded to the opposition in a scrum.
Rugby Game Terms: L
- League: term for a rugby
variation that is played by 13 players with different laws than the
Union style. Until union went professional in 1995, there was a great
deal of antagonism between the two types. Let's leave those debates for
others and move on...
- Lifting: refers to
action where the lineout jumper is lifted into the air to make it
easier to intercept or catch a throw.
- Lineout: refers to a set
play that restarts game play after the ball has either been kicked to
touch or taken out. Each of the sets of forwards will line up on
opposing sides while the ball is thrown down the middle.
- Lock: rugby game terms
for 2 players/side positioned behind the scrum front row of the scrum.
- Loose forward or Lock forward:
rugby players positioned behind the second rows in scrum who may run
with or pass the ball.
- Loose head: player
position in a scrum, also known as prop or tight head.
Rugby Game Terms: M
- Mark: refers to specific
place indicated by the referee as to where a scrum should form. A
player inside their own 22 can call for a mark if they catch the ball
when kicked by the opposition on the full. If the referee sees this as
agreeable, the game restarts in a manner similar to a free kick.
- Marker: 2 defending team
members, one of whom is positioned to challenge the attacking teams'
dummy-half and the other to face the tackled player after tackling has
occurred.
- Maul: Similar to a ruck,
this occurs after a runner comes into contact with the ball and is
being held by an opposing player. Once three rugby players bind, it is
called and a maul is set. The main difference with a ruck and a maul is
that in a maul, the ball is held and not on the ground.
Rugby Game Terms: N - O
- No Time: lingo that
describes the end of a match. Full Time superseded this.
- Number 8: player who is
situated between 2 locks who moves the ball to the scrumhalf and begins
forwards' attacks.
- Offsides: During the
occurrence of a lineout, ruck, maul, or scrum an imaginary line will be
considered present. Any player crossing this line before the set piece
is completed will have committed a penalty.
- Outside Backs: term used
when speaking of centre and wing positions.
Rugby Game Terms: P
- Pack: jargon for all the
forwards and usually refers to players when they are bound to scrum.
- Penalty: violations of
the code that award the other team a kick.
- Penalty Goal: can be a
place kick from a tee or a drop kick.
- Penalty Kick: refers to
an uncontested kick. It is awarded when one team commits a major
infraction. This kick is allowed as a direct assault on the goal. If
the kicker is successful, points are received.
- Penalty Try: award
granted when one team is repeatedly flagged for blatant violations that
prevent a notable try from being scored.
- Pill: lingo for the ball
used in rugby widely used in the southern hemisphere.
- Place Kick: action of a
kick to the ball while it is resting on the ground. The ways that it
rests varies. There may be an indention, a pile of sand, or even a
standard kicking tee. These kicks are used for starting each game half.
They are for penalty kicks or conversion kicks after a try as well.
- Pop Kick: jargon for
quick aerial kick typically out of reach of the defender. Also known as
a chip.
- Possession: of the ball
may change with these play actions: a) the ball is kicked to the
challengers, b) after a failed goal kick or c) pass is intercepted.
- Props: 2 players in
forward positions on each team typically the strongest and bulkiest of
all team members who are stationed on each side the hooker. Their
duties are to defend against the challenger's forwards.
- Pumas: - The Argentinian
national team.
- Pushover Try: terms for
try scored at close proximity to the try line during a scrum. This try
is scored by the forward pack of rugby players and is usually awarded
whenever the number eight or scrum-half manage to touch the ball down
after crossing the try line.
- Punt: term for a dropped
or kicked ball that does not touch the ground and does not score a goal.
Rugby Game Terms: R
- Red Card: Refers to a
permanent ban from the remainder of a game. A player that receives one
of these from the referee will have persisted in breaking the rules or
for very dangerous play actions.
- Ruck: Similar to a maul,
this occurs when a runner contacts the ball once it has reached the
ground. When at least three total players are bound up a ruck is set.
- RWC: abbreviation for
Rugby World Cup, a tournament held once every four years.
- Rugger: lingo for name of
the game.
- Rugger Bugger: jargon
that describes rugby players.
Rugby Game Terms: S
- Scrum: type of formation
used to restart play after a knock-on or a forward pass. Each of the
forwards on both sides will bind together and then the scrum-half will
feed the ball into the scrum. A referee may also call for a scrum.
- Scrum Down: - rugby game
terms for the formation of scrums.
- Scrum-Half: another name
for the half-back who is skillful at passing and tactical play.
- Scrummaging: refers to
the process of both setting and completing a given scrum.
- Second-row forward: 2
players on each team who form the second row of the scrum.
- Sevens: lingo for a rugby
variation invented by the Scotland portion of the Rugby Union. This
version is played with only seven players. Three are usually forwards
and the other four are backs. This is a much shorter game that usually
has seven minutes halves.
- Sin Bin: jargon for a sad
little corner where all the misbehaving rugby players have to sit and
wait for ten minutes due to being yellow carded. Poor saps.
- Six Nations: tournament
that is held annually from January until March. The attending nations
are England, Scotland, Wales, Ireland, Italy, and France.
- Springboks: The South
African national team. If you saw the movie Invictus, you know this.
- Stand-off or five-eighth:
team member, also known as pivot, who is skillful at kicking and moving
the ball during attack.
- Super 14: annual
tournament held between the best provincial teams from South Africa,
Australia, and New Zealand.
Rugby Game Terms: T
- Take: A perfectly
executed catch of a ball that has been kicked. A beautiful sight to see!
- Tap Tackle: another term
for Ankle Tap.
- Tap Penalty: lingo for a
penalty taken quickly. It occurs when a player taps the ball a short
distance forward with their foot and rushes in to catch it and takes
the other team off-guard.
- Tens: rugby game terms
referring to Union rugby game where only ten players are used. Each
half usually lasts ten minutes. The games are typically played during a
tournament.
- Test: term for a match
played between two national teams. Also, may be named an international.
- Three-quarters: players
in position at the perimeters of the field. Also known as outside
backs.
- Tight Five: jargon for
the front five rugby players of a team.
- Tight head: prop who acts
as the anchorman in the scrum and leads the attack on the challenging
scrum.
- Touch, touchline: refers
to the out-of-bounds line which runs along both sides of the pitch.
Also, Touch rugby is a non-contact variation of the game.
- Touch Judge: officials
who are placed on both sides of the pitch. Their job is to mark the
location where balls go out of bounds. They also point out serious
infractions of a violent nature that a referee might not see.
- Tri-Nations: annual
competition carried out between the national teams of South Africa, New
Zealand, and Australia.
- Try: in rugby, the ball
carrier must touch the ball to ground on or over the goal line.
When the ball is touched to the ground by an attacking player, he
scores a try.
- Try Line: The goal line
that extends across the pitch. The object of the game is to go beyond
this line on the opposing side and touch the ball down as many times as
possible on separate occasions.
- Tunnel: lingo for the gap
between the front rows in any given scrum. It also relates to a similar
gap between the forward lines in a lineout.
- Turnover: act of taking
the ball from the opposing team during play.
Rugby Game Terms: U
- Union: is the most
popular type of rugby game currently. This type of rugby can include
15, 10 or 7 players per side. The organizing body is also known as
Union.
- Up and Under: jargon for
a tactical kick. The action pops the ball up very high but not too far
away. The purpose is to allow the kicker and their teammates to recover
it easily. It is designed to put pressure on the opposing team. May be
called a Garry Owen after its
creator.
- Utility: rugby game terms
for specialized team members who are skillful at playing both forward
and back positions. Also known as utility forward or utility back.
Rugby Game Terms: W - Z
- Wallabies: Australia's
national team.
- Webb Ellis Trophy: is
named after William Webb Ellis and presented to the team that wins the
Rugby World Cup.
- Wing or Wingers: rugby
game terms for players recognized for their speed and ability to
complete an attacking move.
- Yellow Card: penalty card
given to players performing dangerous or persistent breaches of the
rules. Sentenced to ten minutes in the sin bin.
- XV: lingo for the first
fifteen rugby players of a club or team. Similar in concept to
'first-string' or a 'starting line-up' in some other sports.
From
Rugby Game Terms, you can go to Tennis Game Terms
Other Sports Clicks
Baseball
Trivia Facts
Football
Game Terms
Hockey Quiz
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